GENERAL SUBMACHINE GUN (GSG) DESIGN COMPETITION
notthistimenet001 sample submission
Historically, in a SHTF situation, finer weapons are usually considered a luxury, and it is necessity that most often determines the weapons used. Those needs usually consist of: Effectiveness, Expediency (quick, easy, inexpensive) and Reliability (simple and sturdy).*
Other factors can be added, but this is a good start.
Germany produced highly advanced weapons in WWII that arguably launched the entire world into new technological realms.
Panzer and Tiger tanks for example, had the advantages of thicker armor and bigger guns but they required more maintenance and complex repairs, they were subject to weather, were slower, had poor fields of view and were at great disadvantage without infantry support. And despite the vulnerable nature of thin-skinned weak-gunned Shermans and T34s, these quicker and lighter tanks had greater maneuverability, were less complicated, and were therefore more reliable. They were also cheaper and more quickly produced, and therefore were fielded in greater numbers. Like swarming ants, they often won the day with sheer numbers and mobility.
With the situation of the cold war, many wonderful things can be done that give someone an edge over their enemies. Like the F16. But more commonly, self defense is a hasty situation. And especially true for individuals, suddenly needing to defend one's self usually results in use of a tire-iron, a table leg or fingernails. In other words, a hasty weapon.
Necessity drove the Allies to develop the Sten and the M3A1 “Greasegun” SMGs. And though superior SMGs existed such as the Tommy gun, both of these cheap SMGs took less than a month to design and field for trials. Basically, due to price, six Greaseguns in door-to-door fighting was better than one Tommy. And despite the problems with such hasty designs, the advantages outweighed those of what would be considered superior SMGs. On the whole, these cheap tubes, springs and levers that were thrown together by our engineers, are considered to be tools that were essential to winning the war.
Americans may never be forced to make SMGs in their homes. But if there were a suspension of the Constitution or we were invaded by foreign forces, necessity may drive us to do so. In Gerard Metral's book Do It Yourself Submachine Gun, he quotes a survivor of the Jewish Warsaw Ghetto uprising against the German Army as saying - “There is one thing I regret very much: I didn't have a submachine gun.”
Automatic weapons make people difficult to defeat. That is precisely why they are largely illegal for the common victim/citizen.
In these sentiments and the spirit of American ingenuity, I propose a competition.
The rules for this competition are as follows:
Designers submit designs for a General Submachine Gun (GSG). Use of the word “General” is important, since the goal of designs is to produce a submachine gun design that can be generally produced by nearly anyone.
Each design will be known by its maker's username, followed by an appropriate model number as follows; 001, 002, 003, etc. And any necessary revisions; 001a, 001b, 001c. My own sample submission would be notthistimenet001.
Each submission, either by model number or revision will be judged by each of the following design specifics:
1- while it may contain elements from other designs, the whole design must be easily considered original.
2- must be plausibly built in numbers by someone of minimal metal working skills with common shop tools. Perhaps someone's garage.
3- must consist largely of readily available materials that are not easily identified as gun parts when obtained.
4- must be of simple and general design (not engineered to specs). As a design may be used by many makers in many locations, a general design allows for local variations, innovation and supplemented parts.
5- must incorporate the reliability of a “sloppy” action. This design specific is derived from the fact that a sloppy action design is easier to produce and is generally observed to function better in adverse conditions.
6- must be compact enough for covert operations.
7- must be designed to use conventionally available ammo.
8- must be design for full-auto operation. Though blowback operation that is delayed by weight and/or spring is often considered the easiest method of providing delay, it is not a design specific, other innovations in delay may trump this.
9- must not require any complicated accessories (ie. proprietary magazines, engineered parts, etc).
10- must be cost effective for the production of only 1 or many. That difference can be significant, as anyone who's worked in fabrication knows well.
11- The gun must be able to be reliably kept in a safe mode, whatever that mode may be. Such as, a weapon that cannot accidentally load a round into the chamber, thereby increasing the risk of accidental discharge. If the breech block (bolt) is capable of resting on an empty chamber it would completely fulfill this requirement, unless, if the weapon were to be dropped, the jolt could perceivable cycle the bolt and risk slam-fire. Other reliable designs may trump this.
Designs are not intended to be limited to one simple form of fabrication, or other limiting factors. If a design has can plausibly incorporate kitchen appliance, carburetor, fishing reel, and bicycle parts, let it be judged accordingly.
With this exception; while simply ordering individual parts from various machine shops and fabricators around the country or the world, could provide a solution to many of the challenges of producing such a weapon, for these purposes let's assume that this is not possible. Let's assume that international, and overland supplies are very limited or under severe scrutiny. Probably at this point, in-stock supplies are all that are available. Time to use your Krugerrands or trade chicken eggs and cigarettes for materials and fuel.
Designers may contribute multiple designs and may continually provide newer versions of their designs, as the ultimate goal of this contest is to present the best designs for Americans, should such need ever arise. Designers may also declare a design “withdrawn”; under which scoring may cease.
JUDGING AND SCORING
For each of the above 11 rules, each judge will give a rating of 0 through 9. A score of 0 means the design does NOT meet the rules' requirement, and 9 means the design meets the rule's requirements PERFECTLY.
Under these parameters, a weapon design that DOES meet all the rules PERFECTLY would score 99 points from a judge. And a design that does NOT meet any of the rules at all, would score a 0.
Obviously, unless someone were to actually build all submitted designs, comparisons could not be dutifully made. Only the designs themselves will be judged by the public and other designers. Anyone can judge. But each judge MUST JUDGE ALL GSG designs, or not have his judgment be considered.
Running composite average scores will indicate leading designs. Judges are encouraged to comment on designs' flaws or benefits, and make recommendations.
Judges will post their full scoring of designs, and indicate if their scoring has been revised in any way.
gunsRus003b – (1)9, (2)4, (3)7, (4)7, (5)8, (6)7, (7)0, (8)7, (9)5, (10)7, (11)5
In this manner, the latest scores can be tallied. Scores and comments can drive further innovations.
The reward for the highest scored GSG design is the satisfaction that Americans will be that much more ready and freedom will have a better shot (pun intended).
The naming of any design of a GSG is to be done by it's judges' consensus only.
[This competition DOES NOT involve the making of weapons, just plausible designs for them. Making weapons can be dangerous and illegal. Regardless of whether you consider gun laws to be right or wrong, Constitutional or unConstitutional, the BATF and other law enforcement agencies WILL consider it a serious offense if done outside of certain laws that are lessor than the Constitution. Remember, despite their oath to the Constitution, they only listen to their masters, and do not themselves consider the unConstitutionality of any laws they enforce.]